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results [2017/05/31 03:33]
treijim
results [2017/05/31 03:34] (current)
treijim
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-Jamie +  * Jamie 
-Alotheus +  ​* ​Alotheus 
-Takarano +  ​* ​Takarano 
-Actual Goals:  +  ​* ​Actual Goals:  
-Size: 200 x 200 (Town) +  ​* ​Size: 200 x 200 (Town) 
-Purpose: 50 – Average +  ​* ​Purpose: 50 – Average 
-Style: 90 – Well researched +  ​* ​Style: 90 – Well researched 
-Setting: 60 – Area too big for town +  ​* ​Setting: 60 – Area too big for town 
-Materials: 90 – Tasteful and original combinations +  ​* ​Materials: 90 – Tasteful and original combinations 
-Creative: 2 +  ​* ​Creative: 2 
-========== + 
-Results:  + 
-Purpose: 30 – Unfinished, empty plots, no infrastructure/​farmland +  * Results:  
-Style: 90 – Refined and intriguing +  ​* ​Purpose: 30 – Unfinished, empty plots, no infrastructure/​farmland 
-Setting: 20 – Lots of emptiness, not 200 x 200, default trees +  ​* ​Style: 90 – Refined and intriguing 
-Materials: 85 – Good. Very little needs fixing +  ​* ​Setting: 20 – Lots of emptiness, not 200 x 200, default trees 
-========== +  ​* ​Materials: 85 – Good. Very little needs fixing 
-Maximum Goal: 200 + 200 + 100 + 100 + 100 + 100 + 100 = 900 + 
-Actual Goal: 100 + 100 + 50 + 90 + 60 + 90 + 94 = 584  + 
-Results: 100 + 100 + 30 + 90 + 20 + 85 + 94 = 519  +  * Maximum Goal: 200 + 200 + 100 + 100 + 100 + 100 + 100 = 900 
-**Final score: 519/900 58%**+  ​* ​Actual Goal: 100 + 100 + 50 + 90 + 60 + 90 + 94 = 584  
 +  ​* ​Results: 100 + 100 + 30 + 90 + 20 + 85 + 94 = 519  
 +  ​* ​**Final score: 519/900 58%** 
 + 
 +----
  
  
-Ryan +  * Ryan 
-Alfazar +  ​* ​Alfazar 
-Sharrif +  ​* ​Sharrif 
-Actual Goals:  +  ​* ​Actual Goals:  
-Size: 550 x 500 (Region) +  ​* ​Size: 550 x 500 (Region) 
-Purpose: 90 – Detailed +  ​* ​Purpose: 90 – Detailed 
-Style: 90 – Well researched +  ​* ​Style: 90 – Well researched 
-Setting: 80 – Interesting,​ huge, challenging +  ​* ​Setting: 80 – Interesting,​ huge, challenging 
-Materials: 80 – Good, mostly standard +  ​* ​Materials: 80 – Good, mostly standard 
-Creative: 2 +  ​* ​Creative: 2 
-========== + 
-Results:  + 
-Purpose: 70 – Little infrastructure/​farmland,​ unfinished +  * Results:  
-Style: 80 – Suitable, standard  +  ​* ​Purpose: 70 – Little infrastructure/​farmland,​ unfinished 
-Setting: 30 – Not 550 x 500, decently engaged, lots of emptiness +  ​* ​Style: 80 – Suitable, standard  
-Materials: 70 – Mostly fine +  ​* ​Setting: 30 – Not 550 x 500, decently engaged, lots of emptiness 
-========== +  ​* ​Materials: 70 – Mostly fine 
-Maximum Goal: 550 + 500 + 100 + 100 + 100 + 100 + 100 = 1550 + 
-Actual Goal: 400 + 400 + 90 + 90 + 80 + 80 + 94 = 1234  + 
-Results: 400 + 400 + 70 + 80 + 30 + 70 + 94 = 1144  +  * Maximum Goal: 550 + 500 + 100 + 100 + 100 + 100 + 100 = 1550 
-**Final score: 1144/1550 74%**+  ​* ​Actual Goal: 400 + 400 + 90 + 90 + 80 + 80 + 94 = 1234  
 +  ​* ​Results: 400 + 400 + 70 + 80 + 30 + 70 + 94 = 1144  
 +  ​* ​**Final score: 1144/1550 74%** 
 + 
 +---- 
 + 
 +  * Cameron 
 +  * Aerrowflex 
 +  * March of Ibelon 
 +  * Actual Goals:  
 +  * Size: 710 x 530 (Region) 
 +  * Purpose: 90 – Ambitious 
 +  * Style: 80 – Standard 
 +  * Setting: 90 – Very large area, challenging 
 +  * Materials: 80 – Good, mostly standard 
 +  * Creative: 25 
 + 
 + 
 +  * Results:  
 +  * Purpose: 70 – Unutilised locations/​resources,​ good city 
 +  * Style: 70 – Standard, plain or rushed in places 
 +  * Setting: 30 – Lots of untouched space, not 710 x 530, crops beside salt water, default trees, unfinished pastures/​crops,​ floating trees 
 +  * Materials: 60 – Repetitive villages, unattractive lighthouse 
 + 
 + 
 +  * Maximum Goal: 710 + 530 + 100 + 100 + 100 + 100 + 100 = 1740 
 +  * Actual Goal: 650 + 400 + 90 + 80 + 90 + 80 + 25 = 1415 
 +  * Results: 650 + 400 + 70 + 70 + 30 + 60 + 25 = 1305 
 +  * **Final score: 1305/1740 75%** 
 + 
 +---- 
 + 
 +  * Clayton 
 +  * Accreos 
 +  * Iva’s House 
 +  * Actual Goals:  
 +  * Size: 38 x 29 (Building) 
 +  * Purpose: 60 – Average 
 +  * Style: 80 – Standard 
 +  * Setting: 80 – Nice spot, compact 
 +  * Materials: 80 – Good, mostly standard 
 +  * Creative: 0 
 + 
 + 
 +  * Results:  
 +  * Purpose: 60 – Finished and polished 
 +  * Style: 70 – Fairly well engaged 
 +  * Setting: 80 – Location utilised 
 +  * Materials: 70 – Mostly good, minor issues 
 + 
 + 
 +  * Maximum Goal: 38 + 29 + 100 + 100 + 100 + 100 + 100 = 567 
 +  * Actual Goal: 38 + 29 + 60 + 80 + 80 + 80 + 100 = 467  
 +  * Results: 38 + 29 + 60 + 70 + 80 + 70 + 100 = 447  
 +  * **Final score: 447/567 79%** 
 + 
 +----
  
 +  * Billy
 +  * Rahkan
 +  * Siddhara
 +  * Actual Goals: ​
 +  * Size: 50 x 65 (Town)
 +  * Purpose: 60 – Average
 +  * Style: 80 – Standard
 +  * Setting: 70 – Doesn’t utilise sea
 +  * Materials: 80 – Good, mostly standard
 +  * Creative: 6
  
-Cameron 
-Aerrowflex 
-March of Ibelon 
-Actual Goals: ​ 
-Size: 710 x 530 (Region) 
-Purpose: 90 – Ambitious 
-Style: 80 – Standard 
-Setting: 90 – Very large area, challenging 
-Materials: 80 – Good, mostly standard 
-Creative: 25 
-========== 
-Results: ​ 
-Purpose: 70 – Unutilised locations/​resources,​ good city 
-Style: 70 – Standard, plain or rushed in places 
-Setting: 30 – Lots of untouched space, not 710 x 530, crops beside salt water, default trees, unfinished pastures/​crops,​ floating trees 
-Materials: 60 – Repetitive villages, unattractive lighthouse 
-========== 
-Maximum Goal: 710 + 530 + 100 + 100 + 100 + 100 + 100 = 1740 
-Actual Goal: 650 + 400 + 90 + 80 + 90 + 80 + 25 = 1415 
-Results: 650 + 400 + 70 + 70 + 30 + 60 + 25 = 1305 
-**Final score: 1305/1740 75%** 
  
 +  * Results: ​
 +  * Purpose: 50 – Unfinished
 +  * Style: 60 – Decent but very unrefined
 +  * Setting: 40 – Broken road, no dirt slabs, nothing beside the sea, crops near salt water
 +  * Materials: 70 – Repetitive
  
-Clayton 
-Accreos 
-Iva’s House 
-Actual Goals: ​ 
-Size: 38 x 29 (Building) 
-Purpose: 60 – Average 
-Style: 80 – Standard 
-Setting: 80 – Nice spot, compact 
-Materials: 80 – Good, mostly standard 
-Creative: 0 
-========== 
-Results: ​ 
-Purpose: 60 – Finished and polished 
-Style: 70 – Fairly well engaged 
-Setting: 80 – Location utilised 
-Materials: 70 – Mostly good, minor issues 
-========== 
-Maximum Goal: 38 + 29 + 100 + 100 + 100 + 100 + 100 = 567 
-Actual Goal: 38 + 29 + 60 + 80 + 80 + 80 + 100 = 467  
-Results: 38 + 29 + 60 + 70 + 80 + 70 + 100 = 447  
-**Final score: 447/567 79%** 
  
 +  * Maximum Goal: 50 + 65 + 100 + 100 + 100 + 100 + 100 = 615
 +  * Actual Goal: 50 + 65 + 60 + 70 + 80 + 70 + 82 = 477
 +  * Results: 50 + 65 + 50 + 60 + 40 + 70 + 82 = 417
 +  * **Final score: 417/615 68%**
  
-Billy +---- 
-Rahkan +  
-Siddhara +  * Dan 
-Actual Goals:  +  * Atsadi 
-Size: 50 65 (Town+  * Rakugya’s Village 
-Purpose: 60 – Average +  ​* ​Actual Goals:  
-Style: 80 – Standard +  ​* ​Size: 60 80 (Village
-Setting: 70 – Doesn’t utilise sea +  ​* ​Purpose: 60 – Average 
-Materials: 80 – Good, mostly standard +  ​* ​Style: 80 – Standard 
-Creative: ​+  ​* ​Setting: 70 – Alright location 
-========== +  ​* ​Materials: 80 – Good, mostly standard 
-Results:  +  ​* ​Creative: ​0
-Purpose: 50 – Unfinished +
-Style: 60 – Decent but very unrefined +
-Setting: 40 – Broken road, no dirt slabs, nothing beside the sea, crops near salt water +
-Materials: 70 – Repetitive +
-========== +
-Maximum Goal: 50 + 65 + 100 + 100 + 100 + 100 + 100 = 615 +
-Actual Goal: 50 + 65 + 60 + 70 + 80 + 70 + 82 = 477 +
-Results: 50 + 65 + 50 + 60 + 40 + 70 + 82 = 417 +
-**Final score: 417/615 68%**+
  
  
-Dan +  * Results:  
-Atsadi +  ​* ​Purpose: 40 – Unfinished, little infrastructure  
-Rakugya’s Village +  ​* ​Style: 70 – Nice details, decent 
-Actual Goals:  +  ​* ​Setting: 50 – Default trees, ocean not utilised, unreachable houses 
-Size: 60 x 80 (Village) +  ​* ​Materials: 80 – Unique usage of leaves
-Purpose: 60 – Average +
-Style: 80 – Standard +
-Setting: 70 – Alright location +
-Materials: 80 – Good, mostly standard +
-Creative: 0 +
-========== +
-Results:  +
-Purpose: 40 – Unfinished, little infrastructure  +
-Style: 70 – Nice details, decent +
-Setting: 50 – Default trees, ocean not utilised, unreachable houses +
-Materials: 80 – Unique usage of leaves +
-========== +
-Maximum Goal: 60 + 80 + 100 + 100 + 100 + 100 + 100 = 640 +
-Actual Goal: 60 + 80 + 60 + 80 + 70 + 80 + 100 = 530  +
-Results: 60 + 80 + 40 + 70 + 50 + 80 + 100 = 480  +
-**Final score: 480/640 75%**+
  
  
 +  * Maximum Goal: 60 + 80 + 100 + 100 + 100 + 100 + 100 = 640
 +  * Actual Goal: 60 + 80 + 60 + 80 + 70 + 80 + 100 = 530 
 +  * Results: 60 + 80 + 40 + 70 + 50 + 80 + 100 = 480 
 +  * **Final score: 480/640 75%**