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quest [2016/11/29 00:33]
127.0.0.1 external edit
quest [2017/01/26 04:08] (current)
treijim
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     - There'​s nothing wrong with some really easy encounters. It can boost morale, get people prepared for a bigger encounter, or give them something interesting to do, as long as it's all relevant. ​     - There'​s nothing wrong with some really easy encounters. It can boost morale, get people prepared for a bigger encounter, or give them something interesting to do, as long as it's all relevant. ​
   - **Add a "​boss"​ challenge**   - **Add a "​boss"​ challenge**
-    - It's good to have something really difficult toward the end of the questit's a big enough plot. This could be a "​boss"​ battle, a difficult interrogation,​ or a life-or-death stealth challenge. The point is that members need to realise that not every situation they come across in the plot can be easily conquered, let alone conquered at all. Make sure rewards match the level of challenge. ​+    - It's good to have something really difficult toward the end of the quest if it's a big enough plot. This could be a "​boss"​ battle, a difficult interrogation,​ or a life-or-death stealth challenge. The point is that members need to realise that not every situation they come across in the plot can be easily conquered, let alone conquered at all. Make sure rewards match the level of challenge. ​
   - **Add plot twists**   - **Add plot twists**
     - The best plot twists don't just surprise the players. The best plot twists are the ones that mean a lot for the characters affected by it. Members might be surprised that your man character is actually a woman, but if there are no implications behind this disguise then it's fairly empty. Add meaning to your twists. Maybe have a few optional plot twists for extra rewards if anyone figures them out.      - The best plot twists don't just surprise the players. The best plot twists are the ones that mean a lot for the characters affected by it. Members might be surprised that your man character is actually a woman, but if there are no implications behind this disguise then it's fairly empty. Add meaning to your twists. Maybe have a few optional plot twists for extra rewards if anyone figures them out.