Ancient World

Blah.

Already Known

  • Fire - fire stick
    • A single retextured flint and steel for fire for the village. It only has a couple of uses, so use it wisely. Light a campfire in the middle of your camp to ward off opposing clans and dangerous animals.
  • Hearth - furnace, charcoal
    • An open fire designed to cook meat for eating. Enables people to create charcoal for better fuel.
  • Spear - gold sword
    • The most basic weapon, made of flint and wood.
  • Flint tools - gold tools
    • The most basic tools, made of flint and wood.
  • Spear fishing -
    • ?
  • Animal worship
    • People often worshipped the animals on which their lives depended.
  • Wood tools - wood tools
    • If flint is not available, wooden tools can be used instead.
  • Lunar calendar - calendar
    • The first calendar used the night sky to record the passage of time.
  • Shamans
    • Magic and gods were the simplest explanations for every aspect of life and shamans explain this in alignment with the importance of deceased ancestors.
  • Timber frames
    • Fences, timber frames, structural supports. Height=3.
  • String
    • String made of flax, used for tying things together.
  • Dwelling
    • If need be, one person can utilise natural materials and construct a temporary dwelling to shelter from the elements.
  • Anvil
    • A stone working surface has been around for countless years, providing a sturdy place on which to repair items.

Paleolithic (5) 500 years

1 IRL day = 30 MC days = 30 years IC
16 days

  • 100 - Bow and arrow
    • A long ranged weapon made of string and wood which fires arrows. Increases the ability to hunt.
  • 200 - Earthenware - dispenser
    • An early form of storage which stores 9 items. Most items would be carried on people as they travel, as they don't need many belongings.
  • 300 - Gathering
    • Pick and cook ???.
  • 400 - Fishing net
    • Hunt squid and cook inc sacks into food?
  • 500 - Hide
    • Craft leather into clothing to add protection against animals and nature. Allows people to venture into different climates.

Stone Age (21) 840 years

1 IRL day = 24 MC days = 48 months IC = 6 years IC
106 days, 3.5 months

  • 600 - Stone tools
    • If stone is available, tools can be crafted with it.
    • Make stone before able to mine?
  • 640 - Oil lamp, olive oil - redstone torch
    • Craft a small, simple light source using oil made from olives.
  • 720 - <color red>Hamlet</color>
    • Up to 10 homes can be clustered together. The first settlement develops once the belongings of the tribe become too heavy to carry large distances.
  • 760 - Mudbrick temple
    • Mudbrick can be used in warm non-forest areas, height=3. A temple houses a shaman, who handles the dead, and is the centre of the settlement.
  • 800 - Fruit farm
    • Apples can be made from oak saplings.
  • 840 - Sheep, dogs
    • Dogs and sheep can be bred using meat and wheat.
  • 880 - Mudbrick homes
    • Mudbrick is common enough to build houses out of.
  • 680 - Cultivation
    • People figure out that water leads to growth. Crop plants can be grown by channelling water and crafting hoes to till soil.
  • 920 - Mudbrick wall, outpost
    • An established settlement can boast walls and outposts, wall=2, tower=4.
  • 960 - Ladder
    • Craft ladders from sticks to climb up or down, height=5.
  • 1040 - Plaster
    • Stain clay with dye to plaster mudbrick with different colours.
  • 1080 - <color red>Settlement</color>
    • Up to 20 homes can be placed together.
    • REQUIRES A HAMLET
  • 1080 - Stilt-house
    • Stilt-houses can be made in wet forested area. Water depth=3.
  • 1160 - Cattle, pigs
    • Breed cows and pigs with wheat and carrots.
  • 1200 - Pottery
    • Use bricks to craft pots. Hearth > Kiln.
  • 1240 - Chest
    • Craft a wooden chest to store items in.
  • 1280 - Wool cloth
    • Dye a sheep to get its wool. Needed with 1160?
  • 1320 - Dugout
    • Dugout house can be made in cold non-forest areas, depth=2.
  • 1320 - Well
    • Draw water from ground?
  • 1340 - Plow - stone hoe
    • A plow allows larger areas to be cultivated, enabling people to grow crops in colder climates.
  • 1340 - Wheel
    • Carts?

Copper Age (16) 320 years

1 IRL day = 24 MC days = 24 months IC = 3 years IC
66 days, 2.2 months

  • 1320 - Copper
    • Mine exposed copper ore (iron ore) and smelt it to make copper tools. Kiln > furnace.
  • 1340 - <color red>Village</color>, drystone
    • Settlements can be upgraded to 35 buildings, ruled by a chief, cobblestone can be used for building, wall=3, tower=6.
    • Contradicts open mining in 1540
    • REQUIRES A SETTLEMENT
  • 1360 - Armed men
    • Armed men enforce the authority of the chief.
    • Benefit? Ability to declare enemies?
  • 1120 - Two story house
    • Important buildings can be built with two stories. Must use wooden floors for upper story.
  • 1380 - Saddle
    • Craft a saddle to ride horses.
  • 1360 - Hand drill
    • Craft a hand drill, the upgraded form of the fire stick with extra uses.
  • 1380 - Burial mounds
    • Dig deeper underground to bury your dead, depth=4.
  • 1400 - Wattle and daub
    • Half-timber houses can be made in warm forested area, height=3.
  • 1608 - Log cabin
    • Log cabin for cold forest area, height=3.
  • 1420 - Rope
    • Craft flax string into rope (minecart rail), rope.
  • 1460 - Sail canoe
    • Fix a canoe with a single sail and connect to nearby allies using sea route warps.
  • 1480 - <color red>Town</color>
    • Up to 50 buildings can be placed together, wall=4, tower=8.
    • REQUIRES A VILLAGE
  • 1500 - Tents and yurts
    • Tents and yurts made of cloth/hide, height=3.
  • 1500 - Door, locked door, lever, button, trapdoor
    • Build a wooden door to keep unwanted creatures out of your buildings. Alternatively, use a locked door and lever for added security.
  • 1520 - Palisade walls
    • Palisade walls made of logs and stakes, height=3.
  • 1540 - Mine
    • Open mining - contradicts with copper discovery and drystone?
    • Can mine tin.

Bronze Age (41) 82 years

1 IRL day = 24 MC days = 24 days IC
1 IC year = 150 IC days = 6.25 IRL days
262 days, 8.75 months

  • 1600 - Bronze
    • Combine (iron) and tin (emerald) to make bronze tools. Anvils become bronze.
  • 1600 - <color red>Large town</color>
    • Upgrade a town to a large town with up to 75 buildings in one place, wall=5, tower=10.
    • REQUIRES A TOWN
  • 1602 - Brick structures, buttresses
    • Clay can be baked into brick, enabling the construction of large, strong buildings. Buttressing means brick buildings can be built higher, height=6.
  • 1604 - Pavers
    • Pave a road to transport a large amount of goods from one place to another. Required for carriage transport.
  • 1604 - Town gate, piston
    • Protect your town with a sturdy wooden gate, possibly opened on demand by the watch (pistons), height=3.
  • 1604 - Carriage
    • Build a carriage to carry people to and from nearby allied towns.
    • REQUIRES PAVED ROAD
  • 1606 - Hill fort
    • Defend important areas with a wooden fort, height=6.
  • 1610 - Three story house
    • Due to improved carpentry and masonry techniques, important buildings can be up to three stories high.
  • 1610 - Chair
    • Build a chair to rest on because discovering things is tiring.
  • 1612 - Script
    • Record letters, numbers, and words on scrolls using ink.
  • 1614 - Roof tile
    • Create resilient rooftiles out of baked clay.
  • 1616 - Table
    • Build a table or desk so you can sit on a chair and write on a scroll.
  • 1618 - Pyramid
    • A slanted stone building can be built to great heights. Stone brick building, slope height=12.
  • 1620 - Underground temple, arches
    • Double basement depth if arches are used, ladder height=9.
  • 1622 - <color red>City</color>
    • A large town can become a city with up to 100 buildings, ruled by a king. Wall height=7, tower=14.
    • REQUIRES A LARGE TOWN
  • 1624 - City gate
    • Protect your city with a wooden city gate, height=5
  • 1622 - Sign
    • A wooden sign can inform or direct those who can read.
  • 1624 - Market
    • A marketplace is a centralised collection of shops at which people can trade. Chestshop, trade plugin?
  • 1624 - Rope bridge
    • Bridge a gap with rope and planks if the gap is <20.
  • 1626 - Dagger - stone sword
    • The bronze dagger is invented for use in close quarter fighting.
  • 1628 - Lamellar armour - gold armour
    • As a counteraction against the invention of daggers, rectangular plates of bronze fixed in horizontal rows act as lamellar armour and help protect the wearer.
  • 1630 - Hill fort
    • Armed and armoured foes means that defences are more important. A hill fort is a defensive raised area designed to ward off defenders and enforce authority.
  • 1632 - Arched stone bridge
    • A stone bridge can bridge a gap if it's <30.
  • 1634 - Cargo ship
    • Trade increases and cities grow. Cargo ships decrease the time it takes to take boat warps.
  • 1636 - Scale armour
    • Lamellar quickly evolves into scale armour, suits of bronze scales.
  • 1638 - Vessel
    • Bucket, not for water?
  • 1640 - Torch
    • An oiled rag on the end of a stick provides greater light than an oil lamp.
  • 1640 - Winch and pulley crane
    • The first cranes replace ramps as a method of lifting materials up construction sites or on and off cargo boats.
    • Benefits?
  • 1640 - Large wooden bridge
    • A large wooden bridge can be constructed if the gap is <40.
  • 1642 - Bronze sword - iron sword
    • Bronzeworking becomes advanced enough to create a long dagger known as a sword.
  • 1644 - Plate armour - chain armour
    • Armour made of segmented bronze plates.
  • 1646 - <color red>Capital</color>
    • A super city which can hold up to 150 buildings. Wall height=10, tower=20.
    • REQUIRES A CITY
  • 1646 - Two-masted boat
    • A boat with two masts has greater speed and control. Decreases boat warp times.
  • 1648 - Window
    • Glass blowing techniques enable translucent windows to be crafted.
  • 1648 - Treadmill crane
    • Treadmill cranes are an advancement on winch and pulley cranes. They are powered by humans or animals.
  • 1650 - Four story building
    • Important buildings can be built up to four stories high.
    • REQUIRES TREADMILL CRANE
  • 1648 - Lantern - glowstone
    • An oil lamp placed inside a glass, metal, wood, or paper frame. Can be made of multiple colours.
  • 1650 - Watermill
    • Harness water power for use in simple mechanisms. Radius=3.
  • 1650 - Covered sewers
    • Combat refuse and squalor with a covered sewerage system.
    • Benefit?
  • 1652 - Aqueduct
    • Transfer water over long distances with great stone aqueducts. Height=15.
  • 1654 - Windmill
    • Windmill to harness wind power for use in simple mechanisms. Radius=5.

Repurposed Items

Materials:

Original item New Item
Endstone
Netherrack
Nether brick
Rose bush Olive
LilacFlax
PeonyTea tree
Soul sand
FurnaceHearth, Kiln
Cobweb
Mossy cobble
Mossy stone brick
Cracked stone brick
Chiselled stone brick
Coal block
Nether quartzQuartz
Sponge
Mycelium
GlowstoneLantern
Redstone torchOil lamp
Gold ore
Iron oreCopper ore
Diamond
EmeraldTin
Lapis lazuli
Redstone

Tools and armour:

Original item New Item
Gold shovelFlint shovel
Gold axeFlint axe
Gold hoeFlint hoe
Gold pickFlint pick
Gold swordFlint spear
Gold armourLamellar, scale armour
Chain armourPlate armour
Stone swordBronze dagger
Iron swordBronze sword
Iron shovelCopper shovel
Iron axeCopper axe
Iron hoeCopper hoe
Iron pickCopper pick
Diamond shovelBronze shovel
Diamond axeBronze axe
Diamond hoeBronze hoe
Diamond pickBronze pick

Items:

Original item New Item
Gunpowder
Glowstone
Blaze powder
Blaze rod
Ghast tear
Magma cream
Ender pearl
Eye of ender
Glistering melon
String
Spice
Tea
Olive oil
Silk
Slime?Resin
Wine
Salt
Ink sac
Grey dye
Silver dye
Bonemeal
Yellow dye
Orange dye
Red dye
Pink dye
Magenta dye
Purple dye
Teal dye
Light blue dye
Blue dye
Coco beans
Green dye
Lime dye
Wax/fat

Unavailable Features

Features that will never be available:

  • Nether
  • The End
  • Brewing Stand
  • Enchanting Table

Other Items to Address

Other things we might want or should sort out:

  • Lead
  • Redstone, blood/ruby powder
  • Mortar & pestle, blaze rod, custom potion recipes (flowers etc)
  • Compass
  • Clock
  • Shears
  • Netherrack > nether brick
  • Endstone
  • Soul sand > nether warts
  • Drinking horn > glass bottle
  • Shelter buildings
  • Pulley
  • Brewing/fermentation
  • Ballistics
  • Mosaics
  • Government, religion, education, agriculture, society, rule, power
  • Culture traits: aggressive, agricultural, charismatic, creative, deceiver, expansive, financial, humanitarian, imperialistic, industrious, nomad, organised, philosophical, protective, scientific, seafaring, spiritual
  • Clans plugin
  • Water damage
  • Depth = support width
  • Stained clay patterns for wool colours
  • Crop/farm sizes
  • /home consumes hunger
  • Saplings, tree farms
  • Double chest
  • Jetty
  • Mounds