But what does this mean? Read on to find out all the things a fully-open Ludisia brings.
There are four types of characters you can make.
You can make your Main character idle if you want a new Main character, but you should wait a considerable length of time between switching Mains in and out.
All characters except Background characters can join any roleplay which is suitable to them.
The places sheet condenses every town or city into one row, with villages attached as a number. There's a maximum number of villages/communities that every town or city size can have attached. This is listed on the Data sheet on the far right-most column.
Any fortification gets its own row, but does not produce its own units. You need to occupy fortifications with existing units. To see the details of the five types of fortifications, check the chart on the Data sheet to the far right.
Stability is negatively impacted by a high number of units and whatever unhappiness penalties it has. Stability makes it more likely for bad events to happen in your place.
Once a location's row has been “Sundayed”, it will have a green Y in the right-most column.
Sundays are back. This means a few things happen every Sunday, so try to see the admin at some point each Sunday if you can.
Yes, and no.
First, members need to decide which marches they are in conflict with (if any). Being in conflict is Ludisia's way of allowing battles without declaring war. There needs to be mutual agreement to be in conflict with a member.
Once conflicts have been established between all or most of Ludisia's districts, you can declare a march on someone's border, as long as you're in conflict with them. The battle system for this will probably take place on miniature versions of the location, and will use a miniaturised and heavily simplified version of the current system. You can see the rules and stats on the Timeline sheet. Ask the admin for help if you want to learn it.
You can attack without the other side agreeing to be in conflict, but this breach of trust may impact on your relationship with the Grand Duke, other margraves, and peasants. Battles are subject to OOC availability.
You can move your units through your land freely, but try to be considerate with how many times you move your units in a short period of time. You need permission to move units across any border and through anyone else's lands.
You CANNOT attack a border location which has not been completed. You also cannot leave borders unfinished, or someone else will come along and build it for you. Try to finish border locations as quickly as possible.
You could, but there are two things to consider:
There's no need to worry. Towns are acceptable as skeletons with 95% unfurnished houses, as you really only need an inn/tavern to begin with. Nobody can force you to allow them into your castle, but all you really need for your castle is its shell, the great hall, and whatever other hallways or corridors you plan on taking visitors through. Build the rest at your own pace, or as it's required by the pace of the roleplay you're doing.