Ludisia is Here!

But what does this mean? Read on to find out all the things a fully-open Ludisia brings.

How Do Characters Work?

There are four types of characters you can make.

  • Main character. Can only have one at a time. These do roleplay under a GM's guidance, allowing them to gain experience, unique magical items, tier up, and try to acquire sub-class skills. Their income and lifestyle are tracked. They have a full character sheet under Chars.
  • Secondary character. Main characters without the subclass skills and experience given by a GM. They don't need to do income or lifestyle. They have a full character sheet under Chars.
  • Minor character. Characters with a tier, attributes, proficiencies, and other basic information, instead of a full character sheet. They're found under Minors.
  • Background character. Characters that aren't played in-game, and have less detail than a Minor character. They're found under Minors but aren't required to have any stats.

You can make your Main character idle if you want a new Main character, but you should wait a considerable length of time between switching Mains in and out.

All characters except Background characters can join any roleplay which is suitable to them.

How Do Places Work?

The places sheet condenses every town or city into one row, with villages attached as a number. There's a maximum number of villages/communities that every town or city size can have attached. This is listed on the Data sheet on the far right-most column.

Any fortification gets its own row, but does not produce its own units. You need to occupy fortifications with existing units. To see the details of the five types of fortifications, check the chart on the Data sheet to the far right.

Stability is negatively impacted by a high number of units and whatever unhappiness penalties it has. Stability makes it more likely for bad events to happen in your place.

Once a location's row has been “Sundayed”, it will have a green Y in the right-most column.

What Happens on Sundays?

Sundays are back. This means a few things happen every Sunday, so try to see the admin at some point each Sunday if you can.

  1. Every Main character has their lifestyle costs subtracted from their sheet (if they were active in the past week).
  2. Every Main character has their income added to their sheet (if they were active in the past week).
  3. Every Place makes a check for events based on Stability.
  4. Special events may be rolled for particular places if appropriate.
  5. Units are replenished if appropriate.

Can We All Attack Now?

Yes, and no.

First, members need to decide which marches they are in conflict with (if any). Being in conflict is Ludisia's way of allowing battles without declaring war. There needs to be mutual agreement to be in conflict with a member.

Once conflicts have been established between all or most of Ludisia's districts, you can declare a march on someone's border, as long as you're in conflict with them. The battle system for this will probably take place on miniature versions of the location, and will use a miniaturised and heavily simplified version of the current system. You can see the rules and stats on the Timeline sheet. Ask the admin for help if you want to learn it.

You can attack without the other side agreeing to be in conflict, but this breach of trust may impact on your relationship with the Grand Duke, other margraves, and peasants. Battles are subject to OOC availability.

You can move your units through your land freely, but try to be considerate with how many times you move your units in a short period of time. You need permission to move units across any border and through anyone else's lands.

You CANNOT attack a border location which has not been completed. You also cannot leave borders unfinished, or someone else will come along and build it for you. Try to finish border locations as quickly as possible.

Can't I Move My Whole Army Each Time?

You could, but there are two things to consider:

  1. If you move a large amount of your units out of your town/city to a single point to attack someone else, your town/city may incur an instant roll to check whether anyone in your town/city takes advantage of the sudden lack of military presence.
  2. Likewise, in the same situation, a neighbouring margrave or baron could declare an attack against one of your borders the moment people notice your soldiers marching out (which you can't disguise, so don't ask). When this happens, the date and details of the declaration are logged, and you can't move the units you just moved until the logged battle is resolved.

But My Town/Castle Isn't Done!

There's no need to worry. Towns are acceptable as skeletons with 95% unfurnished houses, as you really only need an inn/tavern to begin with. Nobody can force you to allow them into your castle, but all you really need for your castle is its shell, the great hall, and whatever other hallways or corridors you plan on taking visitors through. Build the rest at your own pace, or as it's required by the pace of the roleplay you're doing.